Origami
Interaction // Prototype
Abstract
“A new tool for designing modern interfaces, built and used by designers at Facebook.” - Origami Team
As a prototyping tool, Origami quickly caught my eye. Notorious for its stiff learning curve, I wanted to wrap my head around the mystery.
(On first launch, an empty canvas - when you gaze long into an abyss the abyss also gazes into you.)
Compatibility
Thankfully, Origami was built to coexist.
Examples
I downloaded example files from the Origami site and began fiddling.
The first was a stoplight simulator. It leverages an Options Picker patch connected to an Option Switch. The Switch controls multiple variables using a numerical string, allowing the Picker to vary between three states.
Clicking the stoplight manipulates the visible color, which changes slowly based on a timer - an interesting concept, yes?
First Attempt
After dabbling with examples, I attempted a simple menu / escape animation (left). I built three duplicate shapes, two of which rotate, and one with flexible opacity.
The second animation (right) utilizes a Pop-Animation patch hooked up to some Transitions. I wanted to play around with the bounciness of it to get something that turned out light and fluid - voilà!
Below is the patch layout for these two animations. Beginning with a simple tap interaction, each patch influences an input until a meaningful output is reached.
As a designer, this structure bodes well with my mind. The in-out flow of each patch feels mathematical and deliberate.
Results
Origami Studio is an excellent all-purpose tool for any platform. It's all-purpose, because the patches can create simple page transition, or complex timed-conditional-3D elements - the only limitation is creativity.
For visual designers, Origami is a smooth transition into prototyping. The patch UI feels more natural than frame based options (such as Atomic & Principle) and code-based prototyping (e.g. Framer).
I'll continue to fiddle with Origami in the future and see where it goes!
Origami
Abstract
“A new tool for designing modern interfaces, built and used by designers at Facebook.” - Origami Team
Origami quickly caught my eye. Known for its learning curve, I wanted to give it a shot.
Compatibility
Origami was built to coexist.
Examples
I found example files on the site and began fiddling.
The first was a stoplight simulator. It uses an Options Picker patch and an Option Switch. The Switch controls multiple variables, allowing the Picker to vary three states.
Clicking the stoplight manipulates the visible color, which changes slowly based on a timer.
First Attempt
After dabbling, I attempted a menu / escape animation (left). Three shapes, two rotate, one with flexible opacity.
The second animation (right) utilizes a Pop-Animation patch and Transitions. I wanted something fluid - voilà!
Below is the patch layout for these two animations. Using a tap interaction, each patch influences an input until a meaningful output is reached.
As a designer, this structure bodes well with my mind. The in-out flow of each patch feels mathematical and deliberate.
Results
Origami Studio is an excellent tool. It's all-purpose, because the patches can create simple transition, or complex timed-conditional-3D elements - the only limitation is creativity.
The patch UI feels more natural than frame based options (such as Atomic & Principle) and code-based prototyping.
I'll fiddle with Origami in the future and see where it goes!